[Prototype] 0.2.1 - Patch
[prototype]-zzzzzz » Devlog
Player Movement
- ⚖️ Wall Jump can now chain instantly into an opposite wall mid-air, without needing to fall first
- ⚖️ Added a short input buffer for Wall Jump, so pressing the button slightly before touching the wall still registers
- ⏬ Reduced Wall Jump horizontal kickoff speed from 300 to 240 for calmer post-jump control
- ⏬ Added a terminal velocity cap so you can no longer fall indefinitely fast
- ⏫ Jumping now carries your Run speed if Run is held, instead of always jumping at Walk speed
- 🩹 Fixed a landing animation glitch that replayed the crouch-down pose even if you were already crouched
Ranking System
- ⏫ Increased P/S Rank time requirement from 75s to 90s, making them slightly easier to achieve
Quality of Life
- 🎮 Look Up / Look Down can now also be triggered with a controller stick, not just keyboard
- 🩹 Fixed the mobile control UI incorrectly showing up by default on non-mobile input
Level
- 💡 Expanded a section of the level with new layout and collision
[prototype]-zzzzzz
| Status | Prototype |
| Author | sou77 |
| Genre | Platformer |
More posts
- [Prototype] 0.2.22 days ago
- A new update schedule3 days ago
- [Prototype] 0.2.012 days ago
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