[Prototype] 0.2.1 - Patch


Player Movement

  • ⚖️ Wall Jump can now chain instantly into an opposite wall mid-air, without needing to fall first
  • ⚖️ Added a short input buffer for Wall Jump, so pressing the button slightly before touching the wall still registers
  • ⏬ Reduced Wall Jump horizontal kickoff speed from 300 to 240 for calmer post-jump control
  • ⏬ Added a terminal velocity cap so you can no longer fall indefinitely fast
  • ⏫ Jumping now carries your Run speed if Run is held, instead of always jumping at Walk speed
  • 🩹 Fixed a landing animation glitch that replayed the crouch-down pose even if you were already crouched

Ranking System

  • ⏫ Increased P/S Rank time requirement from 75s to 90s, making them slightly easier to achieve

Quality of Life

  • 🎮 Look Up / Look Down can now also be triggered with a controller stick, not just keyboard
  • 🩹 Fixed the mobile control UI incorrectly showing up by default on non-mobile input

Level

  • 💡 Expanded a section of the level with new layout and collision

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